Hi Jason, osgAnimation now contains support for skinning, it's part of OSG-2.8.x, and should be able to replace usage of Cald3D/osgCal. As for osgCal I'm afraid I haven't kept track of this project, I would have thought a search engine would help you track it down.
Robert. On Thu, Mar 17, 2011 at 2:52 AM, Jason Oramo <[email protected]> wrote: > Hi, > I am trying to create a scene in which I want to add 3d models of humans > and could control the human. I find some material and someone says Cal3d > would help. So I want to use Cal3d with OSG. but how to use I don't kown and > there isn't a osgcal project in osg-2.80. > So I was hoping to get some pointers as to how I can proceed ? > Thank you! > > Cheers, > Jason > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=37671#37671 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

