Hi Jason,

osgAnimation now contains support for skinning, it's part of
OSG-2.8.x, and should be able to replace usage of Cald3D/osgCal.  As
for osgCal I'm afraid I haven't kept track of this project, I would
have thought a search engine would help you track it down.

Robert.

On Thu, Mar 17, 2011 at 2:52 AM, Jason Oramo <[email protected]> wrote:
> Hi,
>   I am trying to create a scene in which I want to add 3d models of humans 
> and could control the human. I find some material and someone says Cal3d 
> would help. So I want to use Cal3d with OSG. but how to use I don't kown and 
> there isn't a osgcal project in osg-2.80.
> So I was hoping to get some pointers as to how I can proceed ?
> Thank you!
>
> Cheers,
> Jason
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37671#37671
>
>
>
>
>
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