Hi Wojciech ,

Thanks for your reply.

I was browsing the forums a little bit more carefully and I saw you suggestion 
reading links from nvidia and so on. I went on there and for a few days I need 
reading there and reading of the real time rendering books. Indeed PSSM is the 
best optimal method. But I can not get it to work under shaders for some 
reason. Only works in fixed function pipeline. So I am sticking with Lispm 
until I get PSSM working with my shaders.

For flickering they seem to decrease or stop when I make the far distance a 
little smaller. But haven't tested that properly yet to see if it fixes the 
flickering or not. 

For artifacts I preformed the PCF and I got some amazing results. no more 
visible artifacts (still some minor artifacts here and there but very 
acceptable). But I used Gaussian blur for the ground because sometimes the PCF 
can be an overkill for the ground. Blur for ground and PCF for models seem to 
be the best methods to hide most of the artifacts and soften the edges of my 
shadows.

Any help on getting PSSM working using shaders will be appreciated.

Thank you!

Cheers,
Ramy

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