Hi,

I'm trying to have OSG run inside a GL3 core profile context. I have downloaded 
gl3.h from opengl.org and followed the instruction on this thread to properly 
configure cmake:

http://forum.openscenegraph.org/viewtopic.php?t=4224

That is:

OSG_GLU_AVAILABLE OFF
OSG_GL1_AVAILABLE OFF
OSG_GL2_AVAILABLE OFF
OSG_GL3_AVAILABLE ON
OSG_GLES1_AVAILABLE OFF
OSG_GLES2_AVAILABLE OFF
OSG_GL_DISPLAYLISTS_AVAILABLE OFF
OSG_GL_MATRICES_AVAILABLE OFF
OSG_GL_VERTEX_FUNCS_AVAILABLE OFF
OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OFF
OSG_GL_FIXED_FUNCTION_AVAILABLE OFF 

OSG builds fine, but the samples are non-functional. Things go quite wrong 
really. Is GL 3.x effectively supported?

Cheers,
Fred

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37841#37841





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