Hi, I'm trying to have OSG run inside a GL3 core profile context. I have downloaded gl3.h from opengl.org and followed the instruction on this thread to properly configure cmake:
http://forum.openscenegraph.org/viewtopic.php?t=4224 That is: OSG_GLU_AVAILABLE OFF OSG_GL1_AVAILABLE OFF OSG_GL2_AVAILABLE OFF OSG_GL3_AVAILABLE ON OSG_GLES1_AVAILABLE OFF OSG_GLES2_AVAILABLE OFF OSG_GL_DISPLAYLISTS_AVAILABLE OFF OSG_GL_MATRICES_AVAILABLE OFF OSG_GL_VERTEX_FUNCS_AVAILABLE OFF OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OFF OSG_GL_FIXED_FUNCTION_AVAILABLE OFF OSG builds fine, but the samples are non-functional. Things go quite wrong really. Is GL 3.x effectively supported? Cheers, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37841#37841 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org