ok thanks for that info, its not implemented with double so that's the reason why it doesn't work.
the reason why i used double is that the point data is get closely spaced after the decimal, so when i treat it as float the points are spaced close to each other and loose the detail. i guess i may have to multiply the points by some large number and keep it as float. thanks for the info peter! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38237#38237 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

