Hi Zuzana,

One way to have different rendering in different cameras is use a
seperate osg::Camera::setCullMask(uint) on each of the Cameras and
then a matching NodeMask above different subgraphs that you want
rendered for each of the cameras.  The osgstereimage provides an
example of this in action, abeit for stereo.

Robert.

2011/4/5 Zuzana Číková <[email protected]>:
> Hi,
> I am trying to implement kind of magic lenses for my diploma thesis. My main  
> subject is to query and visualize graph. Query can be composed by modifiing 
> parts, so queried nodes can have other colour and size than original. Desired 
> state is that the original graph is visualized and there will be one movable 
> lense in which is the result of the query for contained part of graph.
>
> My graph is in structute where nodes have boolean variable isQueried, that 
> means it should be visualized in queried graph. They have also table of 
> modifications assigned during querying.
>
> Now I am trying to have two cameras side by side, one visualizing entire 
> graph without modifications, second visualizing only queried nodes with 
> modifications (for layout needs the not queried nodes and edges are 
> transparent). I have one viewer with master and slave cameras, in both 
> visualizing the same thing for the moment - graph with queried and not 
> queried nodes and transformations. Is there any way to render the same data 
> other way for slave camera? Am I going the wrong way? As I understood, they 
> have same scene subgraph, but I just want to modify small part of it for 
> second camera.
>
> Other question is, is it posible to somehow print the scene graph, I wish I 
> could explore the existing scene to better understand th situation
>
> I am already a little bit desperate.
> Thank you very much!
>
> Cheers,
> Zuzana
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=38234#38234
>
>
>
>
>
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