Hi JP,
J.P. Delport wrote: > Hi Fred, > > maybe have a look at this: > http://www.bricoworks.com/articles/stateset/stateset.html > > I remember something like that state equality is only tested using > pointers and not internal data. So, maybe you'll have to explicitly > share state (that getOrCreate won't do). > > Sorry I can't actually answer from more experience. > > jp What about if I need to put a texture in my state? Often, each object has its own texture. Having distinct StateSet objects will be required, and I will be hit by the performance drop. What can I do in this case? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38258#38258 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

