Hi All

I've been spending the last few hours trying to save some extra KB off of my 
final exe size onIOS. 

In the end I got my final exe from nearly 10 MB down to 3.T MB, sweet ay

I'm using OpenThreads, osg, osgUtil, osgGA, osgViewer, osgDB, depreciated osg 
pugin and imageio plugin.

The trick has been firstly build the osg libs with Optimization set to 
Fastest-Smallest.

Then I set my exe to build for ARM 7 only, this way you basically half the exe 
size. Bear in mind though that ARM 7 chips are only in 3GS and above

One other tip is to only draw in the parts of the plugins you need e.g. I load 
Texture2D from files, but i don't tend to load Texture1D
//USE_DOTOSGWRAPPER(Texture1D)
USE_DOTOSGWRAPPER(Texture2D) 


Cheers
Thomas

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38662#38662





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to