Hi, I would like to use osg_bvh plugin and osg:animation to animate a 3D model that has DOFTransform nodes. But i don't understand how use osgAnimation::Skeleton, osgAnimation::Animation, osgAnimation::BasicAnimationManager, osgAnimation::Bone. To animate a single DofTransform nodes inside model (i.e. head) i traverse 3D model, but how can i get information by bvh?
I use : osg::Node* loadedModel = osgDB::readNodeFile("SimpleWalk.bvh"); but i don't know how to get information about head rotation. Moreover, if i don't use osgAnimation Classes, i can set hpr bvh info to each DofTransform ... but it could be an hard work. I suppose that it could be more simpler using osganimation. Could you give me some suggestions? Thank you! Cheers, Andrea ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39103#39103 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org