On 5/7/2011 8:58 AM, Gianluca Natale wrote: > Hi everybody, > I'm developing an osg based application
Are you using GLSL shaders, or only basic FFP? Why not move the fading objects into a TRANSPARENT_BIN and adjust the alpha value of the geometry down progressively? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

