Hi, I would like to use osgCompute outside the computation node, similar to your osgEndiannessDemo example.
The only difference is that I want to use osgCuda::Texture objects. >From the example source: Code: // You can use modules and buffers in the update cycle or everywhere // you want. But please make sure that the context is still active at // computation time if you use osgCuda::Geometry or osgCuda::Texture objects!!! Can you please give an example on how to make sure the context is still active before I perform the computation ? Do I need to perform some operations on the context after the computations ? Thanks, Jaco ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39925#39925 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

