Hi,

I would like to use osgCompute outside the computation node, similar to your 
osgEndiannessDemo example.

The only difference is that I want to use osgCuda::Texture objects.

>From the example source:

Code:

// You can use modules and buffers in the update cycle or everywhere
// you want. But please make sure that the context is still active at
// computation time if you use osgCuda::Geometry or osgCuda::Texture objects!!!




Can you please give an example on how to make sure the context is still active 
before I perform the computation ?

Do I need to perform some operations on the context after the computations ?

Thanks,

Jaco

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39925#39925





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to