Hi,

I copyied the message on the mailing list in case other users have same
questions.

> 
> 
> 
> First of all thanks for the effort you have put into the osgExport.
> Its great that someone is maintaining the script.
> 
> 
> As I mentioned in the OSG forum I need to:
> 1. Import a mesh of a hand (.obj) into blender. Create an armature in
> Blender 
> 2. Skin the armature with the hand mesh. 
> 3. Export this armature and mesh into OSG. 
> 4. Alter the armature poses in OSG and output a set of jpgs or bmps of
> the depth maps of the resulting poses. 
> 
> 
> Is this possible using the blender 2.49, osg 2.8.0 and the osgExport
> script?  I have imported into blender a plain .bvh file then exported
> that succesfully using osgExport (  ) to "test.osg". But when I try to
> run "osgviewer test.osg" it gives me a series of errors saying: 
> "Warning can't update Bone, path to parent AnimationManagerBase not
> found"
osg-2.8.0 contains an old version of osgAnimation that I think is not
compatible anymore with the blender osgexporter. I recommand to test
with last 2.8.x version if you really need to use the 2.8.x series.
If you still have problem it will work with the current trunk.
You should try to show your animation model with osganimationviewer .
You can find this program in osg examples.
> 
> 
> This leads me to think that either something is wrong with the
> exporter or I am doing something wrong. Im guessing Im doing something
> wrong but I dont know what. Do I need to explicitly install
> osgAnimation or set a path to it? My only thought is that its because
> Im using osg 2.8.0. but I dont see why that would change anything.
> 
> 
> Could you shed some light on how to set up everything so that the
> above will work? I.e what is your workflow for example for making a
> rigged and animated mesh in Blender and then viewing it in osgviewer?
There are blender examples given with the exporter, I recommand to test
with them first, If you are able to show them using osganimationviewer
(in osg examples) then it should work for your models if setup
correctly.

respond on the mailing list with your sample model if there is something
wrong.

Cheers,
Cedric
> 
> 
> Looking forward to hearing from you
> 
> 
> Cheers
> 
> 
> Aaron
> 
> 
> -- 
> Aaron Wetzler
> EE MSc Student at Technion
> +972 54 641 6510
> 
> 
> 

-- 
Cedric Pinson
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 - cedric.pin...@plopbyte.com
http://plopbyte.com - http://osgjs.org - http://showwebgl.com

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