Hi Robert, Thank you for your tips. As you see nobody answered yet, so I would appreciate it if you could take a look when you got a chance (although I know you are so busy and in fact I'm so proud talking to the "Lord of the OSG" :) )
Regarding the version, I'd love to use the newest version, but although I was trying to install it for like a month, but I couldn't install those newer version (I tried both CMake and installing manually, but it didn't work at all). But as you said since everything is based on the osgViewer and not osgProducer anymore, I think I eventually have to install a newer version. Thanks, Reza robertosfield wrote: > Hi Reza, > > On Sat, Jun 4, 2011 at 5:04 PM, Reza Akhavian <> wrote: > > > Thank you very much Robert, but... > > > > Could you please take a look at what I have thus far. I wrote it based on > > the osganimate example (I'm not sure if you mean osganimate by > > osganimation) and it reads an ASCII file, but just the first line, so it > > doesn't produce a moving object. > > > > Please find the .cpp file attached. > > > > Might I suggest you move up to a more modern version of the OSG, all > our books are based on OSG-2.x versions of the OSG and all viewer > releated discussion on this list/forum is based around osgViewer > rather than the old OSG1-.x osgProducer. > > As for the full code review... well I'll leave to other right now as > I'm checking my email very quickly right now. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40093#40093 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

