Thanks Robert for taking the time to reply. Also, I want to say thanks to you and other main developers of OSG, because I have found OSG quite easy to work with so far. I haven’t had to post to the forum thus far because of the learning environment that the forum content has provided, along with all the various code examples and tutorials available. I hope as my knowledge builds that I can provide additional useful forum and example content. Back to the post’s thread.
Scaleform does convert Flash swf files to OpenGL calls. One of the other important reasons that we chose to use Scaleform was that it has a C++ code interface to Action Script (Flash programming language) so we can talk directly to the Flash content to update state information and we have significant amounts of Flash content that we can reuse in our project. Here is a bit more background on Scaleform for reference. Scaleform is a product that was recently taken over by Autodesk. It has been used in many games for rendering interactive flash screens into a 3D world, but more often for developing the game setup/information HUD. It is a third party vendor product so there is a cost involve for our project, but it has the capabilities we need. The product has SDK builds for OpenGL, Direct3D, PS2, and several other game platforms so we are able to integrate Scaleform into OSG with the OpenGL build. Scaleform also manages thread synchronization between the render thread and the thread that updates the Flash content state through its own snapshot buffer, so we can easily hook in our network interface to the simulation program that provides system state content updates. I would appreciate it if you would review my previous description on the use of the FBO camera and provide any suggestions you might have. Thanks! Glen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40117#40117 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

