Robert, Just what I was looking for...Thanks! I do have a prototype working using an RTT camera which updates a texture on an object in the scene. On your suggestion about minding the state, it did take me a while to work through the interaction between OSG and Scaleform on the state since Scaleform has its own Hardware Abstraction Layer implementation, but I will review the osg-users discussions you recommend to make sure I haven't missed anything. I hadn't thought about placing multiple cameras under a Switch for selecting the correct camera each frame, Greate Advice...and for the advice for using the custom CullCallback.
I will let you know how it all works out and a summary of my final solution. Thank again! Glen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40132#40132 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

