Robert,
Just what I was looking for...Thanks!

I do have a prototype working using an RTT camera which updates a texture on an 
object in the scene.  On your suggestion about minding the state, it did take 
me a while to work through the interaction between OSG and Scaleform on the 
state since Scaleform has its own Hardware Abstraction Layer implementation, 
but I will review the osg-users discussions you recommend to make sure I 
haven't missed anything.  I hadn't thought about placing multiple cameras under 
a Switch for selecting the correct camera each frame, Greate Advice...and for 
the advice for using the custom CullCallback.

I will let you know how it all works out and a summary of my final solution.

Thank again!
Glen

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