Hi Glen,

Have a glimpse of the osgXI project on sourceforge.net. It has an
osgFlash absolute layer and two different implementations using
Scaleform and gameswf, written by one of my cooperators. It is not
written in a uniform format at present so you may have to ignore many
Chinese comments in the source code. :-)

Cheers,

Wang Rui


2011/6/7 Glen Swanger <[email protected]>:
> Robert,
> Just what I was looking for...Thanks!
>
> I do have a prototype working using an RTT camera which updates a texture on 
> an object in the scene.  On your suggestion about minding the state, it did 
> take me a while to work through the interaction between OSG and Scaleform on 
> the state since Scaleform has its own Hardware Abstraction Layer 
> implementation, but I will review the osg-users discussions you recommend to 
> make sure I haven't missed anything.  I hadn't thought about placing multiple 
> cameras under a Switch for selecting the correct camera each frame, Greate 
> Advice...and for the advice for using the custom CullCallback.
>
> I will let you know how it all works out and a summary of my final solution.
>
> Thank again!
> Glen
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=40132#40132
>
>
>
>
>
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