Hi Miguel Your code seem good. I am not familiar with MLAA and its optimization.
Have you try gDEBugger, it allow you to see the StencilBuffer at anytime. You're right, use of osg::ClearNode between osgPPU::Unit is probably not a good idea If you could provide an simple example, I could play and search on my side. Cheers David Callu 2011/6/6 Miguel Angel Exposito <[email protected]> > Thanks David! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40121#40121 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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