Hi Miguel

Your code seem good.
I am not familiar with MLAA and its optimization.

Have you try gDEBugger, it allow you to see the StencilBuffer at anytime.

You're right, use of osg::ClearNode between osgPPU::Unit is probably not a
good idea

If you could provide an simple example, I could play and search on my side.

Cheers
David Callu


2011/6/6 Miguel Angel Exposito <[email protected]>

> Thanks David!
>
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> http://forum.openscenegraph.org/viewtopic.php?p=40121#40121
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