Hi,

I have a scene with a lot of .ive objects. I'm trying to get better frame 
rates. Now I want to apply the VBO technique to the ive model. For this goal, I 
traverse the object until I visit the geometry node (geom).

At this point I write the following orders:

geom->setUseDisplayList (false);
geom->setUseVertexBufferObjects(true);

As result the frame rate decreases. 

Is this the correct way to use VBO's with the .ive?

Can I make something to improve my program with this technique?

Thank you!

Cheers,
Joan

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http://forum.openscenegraph.org/viewtopic.php?p=40785#40785





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