Hi, I have a scene with a lot of .ive objects. I'm trying to get better frame rates. Now I want to apply the VBO technique to the ive model. For this goal, I traverse the object until I visit the geometry node (geom).
At this point I write the following orders: geom->setUseDisplayList (false); geom->setUseVertexBufferObjects(true); As result the frame rate decreases. Is this the correct way to use VBO's with the .ive? Can I make something to improve my program with this technique? Thank you! Cheers, Joan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40785#40785 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org