Hi, Roberto

You can use osg::TexEnvFilter state attribute to set mipmap lod bias.

Cheers,
Sergey.


24.06.2011, 15:39, "Roberto Sartori" <[email protected]>:
> Hi,
> I'm loading a track in 3ds format,  textures are loaded with mipmap levels 
> automatically but the mipmap switch is too close to the camera thus mipmap 
> artefact are too clearly visible expecially on lane borders.
> Is there a way in OSG to setup texture mipmap distance switching for a loaded 
> model?
>
> thanks
> Robyx
>
> ...
>
> Thank you!
>
> Cheers,
> Roberto
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=40849#40849
>
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