Hi, Roberto You can use osg::TexEnvFilter state attribute to set mipmap lod bias.
Cheers, Sergey. 24.06.2011, 15:39, "Roberto Sartori" <[email protected]>: > Hi, > I'm loading a track in 3ds format, textures are loaded with mipmap levels > automatically but the mipmap switch is too close to the camera thus mipmap > artefact are too clearly visible expecially on lane borders. > Is there a way in OSG to setup texture mipmap distance switching for a loaded > model? > > thanks > Robyx > > ... > > Thank you! > > Cheers, > Roberto > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40849#40849 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

