Hi,

I have recently started to work with the OpenSceneGraph as part of my MSc 
project for the University of Piraeus, Athens. Please bear with my limited 
knowledge as this is my first attempt with OSG and Augmented Reality with 
OSGArt. 

My goal is to design 3d models , then create animations, then access and 
control these animations -start, stop, pause- in my application. 

Until now I have managed to successfully design 3d models in 3ds Max, export 
them as OSG files using OSGExporter and load them correctly in the default OSG 
viewer. 

Firstly, Is there a way to create multiple animation clips of a model 
(run,walk,jump,shoot) and store them in one 3ds Max file ( if yes, please can 
someone point the direction? )? The result of the previous question would be 
one OSG file with multiple animation clips inside it. 

If the above procedure can be done in some way, how can I load and then control 
these animations from the OSG API?

As I continued to search for information I came across some answers that point 
to -> "save each animation clip in a different .max file" is this correct??( 
maybe this approach solves the problem but it doesn't seem correct)

I have seen also the osgAnimation nodekit but the examples that I found did not 
contain the loading of an animation clip from an OSG file. Instead, these 
examples shown how to create/control animation using the OSG API. 

I tried to access the "osganimationviewer" example but unfortunately the .cpp 
file was not available on the server. Can someone supply this example?

I have read the below sources (and lots of others..) and still I am confused:
forum topic 6173
and
2011-February/048672

I am sorry if I am asking already answered questions, but I couldn't find what 
I was looking for using the forum's search.

Thank you for your time guys! and sorry for the long post!  :)

Regards,
Stefanos

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http://forum.openscenegraph.org/viewtopic.php?p=40898#40898





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