On Wed, 2011-06-29 at 22:51 +0400, Sergey Kurdakov wrote: > Hi Jeremy, > > > you might take a look at ShaderGen utility from > > > http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34 > > > while not being intergrated with osg - you may extract glsl shaders > from there and adapt them accordingly.
Hey Sergey... Did you ever get your thing figured out? :) I still have that example sitting around... ...and I found the problem with my own shader. It was just me forgetting to transform the LightPosition, since I was bypassing the lights used by OSG. It'll be a cool example in the upcoming TextNode infrastructure... > > Regards > Sergey > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

