On Wed, 2011-06-29 at 22:51 +0400, Sergey Kurdakov wrote:
> Hi Jeremy,
> 
> 
> you might take a look at ShaderGen utility from
> 
> 
> http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34 
> 
> 
> while not being intergrated with osg - you may extract glsl shaders
> from there and adapt them accordingly.

Hey Sergey... Did you ever get your thing figured out? :) I still have
that example sitting around...

...and I found the problem with my own shader. It was just me forgetting
to transform the LightPosition, since I was bypassing the lights used by
OSG. It'll be a cool example in the upcoming TextNode infrastructure...

> 
> Regards
> Sergey
> 
> 
> 
> 
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