Hi, George

We run into same issue yesterday, and as far as i can tell, this changed 
between osg 2.9.9 (all works ok) and 2.9.10(nothing visible). osgText is culled 
when it shouldnt for some reason. For temporary solution you can turn off 
culling on geode with text or add some other drawable as u did.

01.07.2011, 19:00, "George Bekos" <[email protected]>:
> Hello everyone! :D
>
> We are porting our application from OSG 2.9.8 to OSG 3.0.0 but the 
> osgText::Text is not working properly. I am creating an osgText::Text with 
> SCREEN axis alignment and SCREEN_COORDS character size mode, but it does not 
> show up. In order to make it show up I have to create a random drawable 
> (drawables with zero size eg. sphere with zero radius won't work) and add it 
> to the osgText::Text's Geode. At the start I thought I was doing something 
> wrong. So, I stripped down the osgText Example and I realized that the 
> example has the same problem. If you trip down everything but 'text5' text, 
> and  remove the sphere that is attached on the 'text5' text's geode, then you 
> won't be able to see the text. Now, If you  take this code and compile it 
> using OSG 2.9.8 the text will be visible!
> Am I missing something?
> Here is a simple example of the problem. Ready to compile and run (just add 
> the headers):
>
> Code:
>
> osgText::Text* createText( const osg::Vec3& position )
> {
>     osgText::Text* text = new osgText::Text();
>     text->setColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
>     text->setCharacterSize(32.0f);
>     text->setPosition(position);
>     text->setAxisAlignment(osgText::Text::SCREEN);
>     text->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
>     text->setDrawMode(osgText::Text::TEXT | osgText::Text::BOUNDINGBOX);
>     text->setText("CharacterSizeMode SCREEN_COORDS(size 32.0)");
>     return text;
> }
>
> int main( int agc, char** argv )
> {
>     osg::Group* root = new osg::Group;
>
>     osgText::Text* text01 = createText( osg::Vec3(0.0f,0.0f,0.0f) );
>     osg::Geode* text01Geode = new osg::Geode();
>     text01Geode->addDrawable(text01);
>     root->addChild(text01Geode);
>
>     /// uncomment the following two lines and the text will appear!
>     //osg::ShapeDrawable* shape = new osg::ShapeDrawable(new 
> osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),0.00001f));
>     //text01Geode->addDrawable(shape);
>
>     osgViewer::Viewer viewer;
>     viewer.setSceneData(root);
>     viewer.setUpViewInWindow(50,50,800,600);
>     viewer.run();
>
>     return EXIT_SUCCESS;
> }
>
> Thank you for your time!
>
> Cheers,
> George
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=41099#41099
>
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