On 8/20/2010 7:21 AM, Thomas Hogarth wrote: > Hi All > I've been using texture2d subload callbacks for quite a while now to stream > video images > into power of 2 textures. I also have a Texture Rectangle version which runs > fine on 80% > of machines I use so it's not often I run the Texture2D version. > Any how, yesterday a client was complaining that her screen had gone black and > upon investigation I found that suddenly my osg::Texture2D::SubloadCallback > was calling > load nearly every frame then calling subload only occasionally. This has also > caused my > memory use to go crazy (ouput looks a bit like the below) > LOAD TEX > SUB LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > LOAD TEX > SUB LOAD TEX > LOAD TEX > I know it's something I must have changed but was wondering if anyone could > point me to > specifically what makes load get called instead of subload. > Cheers > Tom
I just wanted to follow up and say that I have started to see this issue now that I'm doing subload on a power-of-two sized texture on trunk code. 2.8.x does not seem to suffer the problem. Did anyone ever find a solution to this, or is there some guidelines for how to get subload to work properly on 2.9.x and 3.x? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

