I've been looking through the on-line documentation and while the osgSim::DOFTransform looks fairly straight forward and additionally there are plenty of examples that implement it. I am still rather curious about the MultOrder enumerator and its related functions that get/set it. I really don't have any clear reason of how it maybe used and why.
Could someone possible give me a abstract scenario where it would be needed. Thank you! Sincerely Scott ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41109#41109 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

