Hi, This may be easy and I am just not seeing how to do it at the moment. I have a scene graph and I would like to add an object to an arbitrary node on the graph, but I want to make sure that the new node is positioned at the world coordinates that I have specified. So I need to calculate the local transform that would be needed when added to a node that would give the new node that world coordinates. This is obviously not a simple matter of finding the difference between the world coords and the parent object, because there could be any number of rotations in the scene graph to that point. I was wondering if anyone knew if there was a simple way to do this before I go digging out my matrix math books to try and figure this out.
Thank you! Cheers, David ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41119#41119 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

