Hi,

This may be easy and I am just not seeing how to do it at the moment. I have a 
scene graph and I would like to add an object to an arbitrary node on the 
graph, but I want to make sure that the new node is positioned at the world 
coordinates that I have specified. So I need to calculate the local transform 
that would be needed when added to a node that would give the new node that 
world coordinates. This is obviously not a simple matter of finding the 
difference between the world coords and the parent object, because there could 
be any number of rotations in the scene graph to that point. I was wondering if 
anyone knew if there was a simple way to do this before I go digging out my 
matrix math books to try and figure this out.

Thank you!

Cheers,
David

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http://forum.openscenegraph.org/viewtopic.php?p=41119#41119





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