Hi Chris

Yes Robert sorted a solution for this in the end, I think in subloadcallback
there is now an extra function

textureObjectValid

You need to override this then always return true. That should sort your
issue.

Let me know how it works out
Tom
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to