On 7/3/2011 12:48 AM, Torben Dannhauer wrote:
Hi,

maybe you can play with transform and ABSOLUTE_RF to position your node im the 
world coordinate frame.

ABSOLUTE_RF blows away the view transform as well as the accumulated model transform. This will only work for the OP if his view transform is already identity, which is very uncommon.

OSG doesn't have, to my knowledge, a way to nullify the accumulated model transform only, leaving the view transform intact. (And I wouldn't expect it to -- it's a scene graph, after all.) This is the functional niche that osgWorks' AbsoluteModelTransform fills.
   -Paul

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