Hi,

I tried to load a model from 3DS file and found that it has some strange 
lighting effect both in osgviewer and in my application: on model's borders 
there're dark areas and it seems as if there're low of polygons (a screenshot 
and model are attached). I was suggested that the problem is with normals which 
are inverted to inside the model.

So, I've got 2 questions:
1. Is it right that the problem is caused by normals (as I found in 3ds plugin 
code, they are calculated on the fly)?
2. Can I fix them somehow after the model is loaded? For example, is there an 
easy way to perform something like "Recalculate Normal Outside" in Blender?

Thanks in advance for any information!

Regards,
Alexey

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http://forum.openscenegraph.org/viewtopic.php?p=41137#41137




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http://forum.openscenegraph.org//files/can_172.zip


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