Hi, I tried to load a model from 3DS file and found that it has some strange lighting effect both in osgviewer and in my application: on model's borders there're dark areas and it seems as if there're low of polygons (a screenshot and model are attached). I was suggested that the problem is with normals which are inverted to inside the model.
So, I've got 2 questions: 1. Is it right that the problem is caused by normals (as I found in 3ds plugin code, they are calculated on the fly)? 2. Can I fix them somehow after the model is loaded? For example, is there an easy way to perform something like "Recalculate Normal Outside" in Blender? Thanks in advance for any information! Regards, Alexey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41137#41137 Attachments: http://forum.openscenegraph.org//files/can_172.zip _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

