Hi Roman,

The EdgeCollapse::Edge belongs to osgUtil::Simplifier, which is used
for simplifying generated polygonal terrain tiles. I wonder if this
process causes the problem and we have to look for the bug into the
simplifier's implementation. Is it possible that you provide the
entire call stack information and where you downloaded the dem and dom
files?

Thanks,

Wang Rui


2011/7/7 Roman Grigoriev <grigor...@gosniias.ru>:
> Hi, here is gdb
> Starting program: /usr/local/bin/osgdem --run-path 
> /home/i/work/atlantik/earth -s build_master.source 
> --record-subtile-on-leaf-tiles -l 2 --task tasks/build_root_L0_X0_Y0.task 
> --log logs/build_root_L0_X0_Y0.log
> [Thread debugging using libthread_db enabled]
> RegisterWindowingSystemInterfaceProxy()
> X11WindowingSystemInterface()
> GraphicsContext::setWindowingSystemInterface() 0x8082128        0xbbcf60
> Opened DynamicLibrary osgPlugins-3.1.0/osgdb_osg.so
> VPBReaderWriter::readNode()
> readNode_new()
>   found ReaderWriter, readNode_new()
> Opened DynamicLibrary libosgTerrain.so
> Opened DynamicLibrary osgPlugins-3.1.0/osgdb_serializers_osgterrain.so
> Opened DynamicLibrary libosg.so
> Constructing PixelBufferObject for image=0x80a93e0
> Constructing PixelBufferObject for image=0x80b6238
> CullSettings::readEnvironmentalVariables()
> Opened DynamicLibrary osgPlugins-3.1.0/osgdb_serializers_osg.so
> Now checking for plug-in osgPlugins-3.1.0/osgdb_nvtt.so
> osg::Registry::addImageProcessor(ImageProcessor)
> Loaded plug-in osgPlugins-3.1.0/osgdb_nvtt.so and located ImageProcessor
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x00de8fca in std::_Rb_tree<osg::ref_ptr<EdgeCollapse::Edge>, 
> osg::ref_ptr<EdgeCollapse::Edge>, 
> std::_Identity<osg::ref_ptr<EdgeCollapse::Edge> >, dereference_less, 
> std::allocator<osg::ref_ptr<EdgeCollapse::Edge> > 
> >::_M_erase(std::_Rb_tree_node<osg::ref_ptr<EdgeCollapse::Edge> >*) ()
>   from /usr/local/lib/libosgUtil.so.78
>
> Thank you!
>
> Cheers,
> Roman
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=41208#41208
>
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>
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