Hi. I'm having a hard time getting OSG playing nice with xcode 3.2.

I've I make a really basic osgViewer app...


Code:
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>

int main( int argc, char** argv )
{
        osgViewer::Viewer viewer;
        viewer.setSceneData( osgDB::readNodeFile("cessna.osg") );
        return viewer.run();
}


I can build this in xcode and run it from the command line so that I can see 
the rendered cessna.

However, running from within xcode gives me the error:

> Warning: Could not find plugin to read objects from file "cessna.osg".


I solved this issue from the command line by adding
export OSG_LIBRARY_PATH=/Users/<...path...>/lib
to my ~/.bash_profile file

Does anyone know how the equivalent is done in xcode?

Thanks,
Glenn

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http://forum.openscenegraph.org/viewtopic.php?p=41259#41259





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