hello again, Thank you for all the information! it is all starting to gt in place eventually :)
I found the examples of osgAnimation within the downloaded zip file of OSG 3.0 To be honest I haven't tested them yet, but from a quick look I think that I have to pass as an argument an osg file with animation, and then controll its animation. Is it possible to put multiple animations in one osg file? As I stated before I need to play different animations when specific keyevents appear. If an osg file can contain only one animation, I could use multiple osg files -each file containing an animation clip- and then load the specific osg when a specific key is pressed. I thought that this procedure would be pretty straight forward in openSceneGraph. It is just something like a plain small video game. The procedure should be : design 3d models, create animations, export to one or many files -suitable for openSceneGraph, Use application to load models and animation, Controll the above in openSceneGraph viewer. what am I missing? Should I have followed another way? it seems pretty complicated until now. Thank you all for your answers Stefanos p.s. Alji of course we can discuss my project, shoot your questions! :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41342#41342 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

