hello again,

Thank you for all the information! it is all starting to gt in place eventually 
:)

I found the examples of osgAnimation within the downloaded zip file of OSG 3.0

To be honest I haven't tested them yet, but from a quick look I think that I 
have to pass as an argument an osg file with animation, and then controll its 
animation.

Is it possible to put multiple animations in one osg file? As I stated before I 
need to play different animations when specific keyevents appear. 

If an osg file can contain only one animation, I could use multiple osg files 
-each file containing an animation clip-  and then load the specific osg when a 
specific key is pressed. 

I thought that this procedure would be pretty straight forward in 
openSceneGraph. It is just something like a plain small video game. The 
procedure should be :
design 3d models,
create animations,
export to one or many files -suitable for openSceneGraph,
Use application to load models and animation,
Controll the above in openSceneGraph viewer.

what am I missing? Should I have followed another way? it seems pretty 
complicated until now.

Thank you all for your answers
Stefanos


p.s.
Alji of course we can discuss my project, shoot your questions! :)

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http://forum.openscenegraph.org/viewtopic.php?p=41342#41342





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