Hi, The subject sums up what my basic goal is. We have a 3D environment that has roughly 50+ objects inside of it. Each object needs to have bump mapping applied to it. My confusion comes in at the part where we are applying the bump mapping to each object though OSG.
I have done a few hours of searching these forums and Google and haven't really found anything concrete to go on. Anything that I found relating to this issue was a year old (or more). Those posts were saying that in OSG I would have to write a bump mapping shader and apply it to the model. Those posts also seemed to be targeted toward getting a single (or a few) object(s) to be bump mapped. Is that still the only approach? If so how do I go about applying the bump shader to each individual object within the single environment file? Currently using OSG 2.6, we are not bound to any file type constraints (we are currently using ".IVE" for the environment file). I tried my best to put any information that would be needed, but if you need more information or more clarity, please let me know. Thank you! Cheers, Zach ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41345#41345 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

