Hi

In general less drawables draw faster, but with more of them you get better 
culling, so you actually can draw less stuff.

Cheers,
Sergey.

19.07.2011, 13:54, "Saravanan Sivaprahasam" <[email protected]>:
> Hi,
>
>    I need to clarify some doubts regarding texture size and number of 
> drawables (Geometry) in a node and its effect on 'draw time'.
>
>    For example i've a osg node, with a geode present inside a 
> MatrixTransform. The geode contains 4 geometries (drawables), each drawable 
> has a diffuse texture of size 512x512. Now the number of draw calls is 4. 
> (correct me if i'm wrong). Now i'm converting the four 512x512 textures into 
> single 1024x1024 texture (single material) in photoshop and apply it to the 
> mesh in 3D Software (blender or 3D Studio Max) and exported it to OSG format. 
> Now the geode in the osg file contain a single drawable with a single 
> material and texture.
>
>     I would like to know whether the four drawables or single drawable will 
> consume more time to draw.
>
>     How is the draw time affected when multiple UV's are applied to the mesh 
> for the above case.
>
> ...
>
> Thank you!
>
> Cheers,
> Saravanan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=41468#41468
>
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