Hi In general less drawables draw faster, but with more of them you get better culling, so you actually can draw less stuff.
Cheers, Sergey. 19.07.2011, 13:54, "Saravanan Sivaprahasam" <[email protected]>: > Hi, > > I need to clarify some doubts regarding texture size and number of > drawables (Geometry) in a node and its effect on 'draw time'. > > For example i've a osg node, with a geode present inside a > MatrixTransform. The geode contains 4 geometries (drawables), each drawable > has a diffuse texture of size 512x512. Now the number of draw calls is 4. > (correct me if i'm wrong). Now i'm converting the four 512x512 textures into > single 1024x1024 texture (single material) in photoshop and apply it to the > mesh in 3D Software (blender or 3D Studio Max) and exported it to OSG format. > Now the geode in the osg file contain a single drawable with a single > material and texture. > > I would like to know whether the four drawables or single drawable will > consume more time to draw. > > How is the draw time affected when multiple UV's are applied to the mesh > for the above case. > > ... > > Thank you! > > Cheers, > Saravanan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=41468#41468 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

