Hi, I have made a machine object in 3D MAX. It has many parts which I would like to rotate on particular axes. For the same purpose, I have set pivot point for each objects in 3ds max and it works well for us.
I want to use this object in OSG. Hence I exported it as ive file. Now I am confused how to get pivot point information from the file. when I read the file, it returns node which doesn't contain pivot information. if I just add the node to PAT and get pivot point, it return 0,0,0. I would like to know if there is any way by which I can get pivot point values present in 3dmax file into OSG. Thank you! Cheers, Ankur PS: I am using OSGExp1.0.0 and 3DS MAX 2012. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41540#41540 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

