Hi,

I have made a machine object in 3D MAX. It has many parts which I would like to 
rotate on particular axes. For the same purpose, I have set pivot point for 
each objects in 3ds max and it works well for us. 

I want to use this object in OSG. Hence I exported it as ive file. Now I am 
confused how to get pivot point information from the file. when I read the 
file, it returns node which doesn't contain pivot information. if I just add 
the node to PAT and get pivot point, it return 0,0,0. 

I would like to know if there is any way by which I can get pivot point values 
present in 3dmax file into OSG. 

Thank you!

Cheers,
Ankur

PS: I am using OSGExp1.0.0 and 3DS MAX 2012.

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