Howdy everyone, I have objects under a group node called "Objects" that are rendered. When the objects get too far away, Z-fighting occurs. Would it be possible to fix the Z-fighting by instead of adding the objects as a child of "Objects", create two camera nodes as children to "Objects" (farCam and NearCam) and adding the objects to either camera based on its range to the eyepoint? the farCam and nearCam would be identical except zNear and zFar for the projection. Would I need to make any additional settings in the cameras for this to work?
Thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41741#41741 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

