Hi Cyril,

have you tried setting the MinLightMargin of the shadowmap to a high value?
I didn't look to closely, but i recall having such problems when using the standard settings. Also the LightSpacePerspective shadow mapping works very well for me, so maybe try this one for the bigger outdoor scenes.

cheers
Sebastian
Hello fellow coders :)

I'm asking for you help one more time. I have a problem with shadows, it seems like I 
have a "view dependent shadow clipping plane".
I have an osgShadow::ShadowedScene with a city and a light following the player in it. 
The problem is that, when we move the camera, the shadows get clipped, as you can see in 
the attached screens, when the camera is high every buildings have a shadow, but when the 
camera gets to a "human" position then the clipping occurs :/ neither the 
models nor the light moved.
I have tried many different shadow technics but it happened for all of them, 
right now i use a osgShadow::MinimalShadowMap, i tried to change the 
minLightMargin with no success. I tried to change some parameters on the light 
or on the camera with no success either :( that's why i come here to ask for 
help!
I added the red line on the screens, to show the "clipping plane" position.
This happens with OSG 2.8.3 and OSG 3.0.1

Thank you!

Cheers,
Cyril

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41789#41789




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