Hi,

I'm creating a HUD for an aircraft and am in the process of drawing the lines 
representing aircraft pitch.  The lines look find when the roll is 0 degrees 
but when roll is not 0 the pitch lines become quite jaggy looking.  Is there 
any way to draw lines so they look smoother when drawn at a diagonal??  

I used the osghud example to draw the hud on top of the master scene.  I'm 
rotating the slave camera's view matrix to rotate the hud with respect to roll.

A screenshot is attached showing the jaggy lines I'm talking about.  They are 
drawn with osg::Geometry

Thanks

Adam[/img]

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http://forum.openscenegraph.org/viewtopic.php?p=42039#42039




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http://forum.openscenegraph.org//files/screenshot_jaggy_135.png


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