Hi Jean-Sebastien,
thank you for your response. It is possible that I am missing something, but
it seems that every library is in debug mode. I have checked with Dependency
Walker the libs and I have all the debug dependencies in the folder. I have
exported one single cube with Blender, just to check that there are no
problems with textures and the same problem is happening.
If I try to run the application from command line instead of from Visual
Studio, this is the error that I find:
HEAP CORRUPTION DETECTED: after Normal block (#37612) at 0x0047CF58.
CRT detected that the application wrote to memory after end of heap
buffer.
And I have seen that the messages in the command line goes a bit further
than in VS:
ReaderWriterDAE( OSG/box.dae )
URI loaded: OSG/box.dae
Adding parent0039C498
Adding parent0039C498
Maybe those lines can be helpful to see where the problem is...
Héctor
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Jean-Sébastien Guay
Sent: martes, 23 de agosto de 2011 15:35
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG Collada plugin
Hi Héctor,
> I am having some problems to load collada files into my project. I
> have used the collada dom lib (libcollada14dom21) to build the plugin.
>
> The line that is throwing the breakpoint is:
>
> osg::ref_ptr<osg::Node> model = osgDB::readNodeFile(modelFilePath);
This line will be loading the collada plugin, as well as the collada DOM
DLLs and others the plugin depends on. So if that line is making your app
crash, I would suspect the common gotcha about linking debug and release
together (or in general, different runtimes).
So check your compile settings and make sure all your libs and DLLs (even
the collada ones and its dependencies) are differentiated between debug and
release, and that they all match in the linker settings.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.dyndns-web.com/
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