Hi Michael,
do not apologize for the late answer, as you can see my own reply is
quite late too :)

Talking about the issue, frankly speaking I cannot answer your
questions, the example I sent comes from simplifying some more complex
models that were prepared by character animators, maybe merging
skeletons into one would work.

Cheers.
Alessandro

PS: good luck with your new job :)

On Mon, Aug 15, 2011 at 3:31 PM, Michael Platings <[email protected]> wrote:
> Hi Alessandro, thanks for the example.
> osgAnimation only allows one skeleton per RigGeometry, and the FBX importer
> assumes that no more than one skeleton will be attached to a mesh, hence the
> messed up results.
> Can you explain why multiple skeletons are attached? If the importer merged
> the skeletons into one would that be OK?
>
> Apologies for the delayed response btw, I've switched jobs so I don't have
> much time to spend on this any more but I'll still try to help occasionally.
> Cheers
> -Michael
>
> On 17 July 2011 11:31, Alessandro Terenzi <[email protected]> wrote:
>>
>> Hi
>> I finally managed to make a simple model that shows an issue I usually
>> experience with skinned characters, ie the mesh is messed up when imported
>> in OSG.
>>
>> I'm attaching a very simple FBX model: 1 mesh, 2 bones systems and a dummy
>> object used to control one of the bones systems, no animations at all.
>>
>> I created the model in 3dsMax and noticed that the problem appears if
>> there are 2 bones systems (4 bones) attached to the same mesh and one system
>> is also linked to a dummy object (see the example I'm attaching) - if there
>> is just one system (2 bones) and it is linked to a dummy then the problem
>> does not appear.
>>
>> QuickTime displays the mesh correctly while osgviewer does not (OSG v3.0.0
>> - FBX 2012 and 2011).
>>
>> Please (Michael P. or anyone with expertise in osgAnimation) can you have
>> a look at the model and let me know if I can provide more examples or help
>> to solve the issue?
>>
>> Thanks.
>> Alessandro
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=41412#41412
>>
>>
>>
>>
>> Attachments:
>>
>> http://forum.openscenegraph.org//files/osgviewer_2011_07_17_12_21_22_84_209.png
>> http://forum.openscenegraph.org//files/test_284.zip
>>
>>
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>
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