Hi Michael, do not apologize for the late answer, as you can see my own reply is quite late too :)
Talking about the issue, frankly speaking I cannot answer your questions, the example I sent comes from simplifying some more complex models that were prepared by character animators, maybe merging skeletons into one would work. Cheers. Alessandro PS: good luck with your new job :) On Mon, Aug 15, 2011 at 3:31 PM, Michael Platings <[email protected]> wrote: > Hi Alessandro, thanks for the example. > osgAnimation only allows one skeleton per RigGeometry, and the FBX importer > assumes that no more than one skeleton will be attached to a mesh, hence the > messed up results. > Can you explain why multiple skeletons are attached? If the importer merged > the skeletons into one would that be OK? > > Apologies for the delayed response btw, I've switched jobs so I don't have > much time to spend on this any more but I'll still try to help occasionally. > Cheers > -Michael > > On 17 July 2011 11:31, Alessandro Terenzi <[email protected]> wrote: >> >> Hi >> I finally managed to make a simple model that shows an issue I usually >> experience with skinned characters, ie the mesh is messed up when imported >> in OSG. >> >> I'm attaching a very simple FBX model: 1 mesh, 2 bones systems and a dummy >> object used to control one of the bones systems, no animations at all. >> >> I created the model in 3dsMax and noticed that the problem appears if >> there are 2 bones systems (4 bones) attached to the same mesh and one system >> is also linked to a dummy object (see the example I'm attaching) - if there >> is just one system (2 bones) and it is linked to a dummy then the problem >> does not appear. >> >> QuickTime displays the mesh correctly while osgviewer does not (OSG v3.0.0 >> - FBX 2012 and 2011). >> >> Please (Michael P. or anyone with expertise in osgAnimation) can you have >> a look at the model and let me know if I can provide more examples or help >> to solve the issue? >> >> Thanks. >> Alessandro >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=41412#41412 >> >> >> >> >> Attachments: >> >> http://forum.openscenegraph.org//files/osgviewer_2011_07_17_12_21_22_84_209.png >> http://forum.openscenegraph.org//files/test_284.zip >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

