Hi Sergey,

On Mon, Aug 29, 2011 at 10:55 PM, Sergey Polischuk <pol...@yandex.ru> wrote:
> All shadowmapping techniques have problems with such aliasing problems. You 
> can try use shadow volumes technique as it dont suffer from this problem and 
> generates correct shadows in any case, but it have other drawbacks. IIRC this 
> algo also implemented in osgShadows.

Shadow volumes will have problems with vertical surfaces that cast
their own shadow as well as numerical precision issues will mean that
some areas will classified in and other areas classified as out of the
shadow.

The matching of the vertex and fragment shaders handling of ambient
light is solution in both cases.

Robert.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to