Ulrich, You appear to be correct. As it turns out, in the process of debugging the issue and discovering the flush() function, I also add some "redraw" calls. In my new code, I can turn off the flush()'s and I'm fine, but I can't turn off the redraw.
I did check the refCounts were 0 when I was debugging this. Unfortunately I don't have the debug code around to see why I was getting 0's when I didn't expect them. In any event, in light of this new behavior it does seem likely that my error was not giving the draw thread a chance to remove the old objects. Thanks all! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42312#42312 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org