I'm not aware of any OSG function to give you what you want. It's probably because there are so many different conventions and sequences to address.
Here's some useful links to extract Euler angles from a rotation matrix. These may be of some use for the problem you're trying to solve... http://www.euclideanspace.com/maths/geometry/rotations/conversions/matri xToEuler/index.htm http://paulbourke.net/geometry/eulerangle/Aij-to-Eulerangles.pdf -Shayne -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Alexey Petruchik Sent: Thursday, September 08, 2011 5:19 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Get euler angles from rotation matrix Hi, everyone I have a rotation matrix, and I need to reconstruct yaw, pitch, roll angles from it. Is there any osg function to do this. I looked through MatrixDecomposition.cpp but didn't find any. Thank you! Cheers, Alexey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42531#42531 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org