Hello, Folks,

I'm working on an OSG application that requires two cameras rendering two 
different subscenes into textures, and apply the two textures to different 
geometries in the main scene.  I started out with the osgprerender example by 
creating two cameras and attaching them to two different textures. But the 
result was the two textures were identical, and the content was that from the 
first camera. I saw that Anthousis Andreadis reported a similar problem in 
April and later submitted a fix. My version of OSG does contain that fix. I 
looked into osgstereomatch and osgmultiplerendertargets, but I figured they are 
a bit different from my application. In those applications, a single camera is 
attached to multiple textures; in my case, two cameras are attached to two 
different textures. What do I need to do to make my application work? Are there 
any examples that I can look at?

Thanks,

Yefei
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