I'm trying different shadows techniques with some simple models and I'm facing some issues when I try to add shadows to a scene where an object has both a diffuse and reflection map. By providing some arguments to osgshadow (in order to change shadow texture unit for example) in some cases I manage to see the reflections but I never get the expected result (either the diffuse map disappears or the shadows are not correct).
If I just use a diffuse map (or just the reflection map) then some techniques work fine but others do not. I'm attaching the sample model I tried. Can anyone suggest if there is a way to get the expected result? Am I supposed to change the shaders' code in some way? Thanks. Alessandro PS: I'm using version OSG v3.0.1. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42739#42739 Attachments: http://forum.openscenegraph.org//files/test_diffuse_reflection_179.zip _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

