On 09/19/2011 11:44 AM, Joshua Cook wrote:
So, I would like to know if a) I'm using the Text object correctly or if there 
is something else I should be doing to make it thread safe for a text update 
and b) if I'm using the Text object correctly then is this a known bug and do I 
need to submit a bug report.

You might try setting the data variance of your text objects to DYNAMIC.

text->setDataVariance(osg::Object::DYNAMIC);

This method is inherited from osg::Object, and informs the scene graph that the data might be changing on the fly, so it should double-buffer it between the update and cull/draw phases.

If that doesn't fix it, you might have found a genuine bug.

--"J"

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