Hi all!

I have a problem with rendering. My application always render by demand. When I 
start camera rotation it render in a draft quality (for better performance), 
when I stop rotation it start to render in production quality. But in this case 
application become frozen until end of rendering. Is there any opportunity to 
abort production rendering if I want to rotate camera again? Or may I render 
production quality picture in background thread and draw it to screen only when 
it ready? I mean, my application never should be blocked by rendering.

Thank you!

Cheers,
Michael

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http://forum.openscenegraph.org/viewtopic.php?p=42937#42937





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