Hi J-S, On 23/09/11 19:40 , Jean-Sébastien Guay wrote: > You don't attach a camera manipulator to a camera, but to an osgViewer::View. > So the trick > is to tell the right camera to respond to user input, and the other(s) not to. > > camera->setAllowEventFocus(true or false); > > This may only work with slave cameras, perhaps not with in-scene-graph RTT > cameras, I > don't know. I've used it with slave cameras, where the RTT camera would > respond to input, > and the final draw camera (which draws a quad with the texture and shaders) > would not.
Thanks for the hint. I did discover the 'setAllowEventFocus' but that didn't quite do it with the in-scene camera. I'll try with a slave camera instead. Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

