Hi Robert, Yup, that seems to have done the trick. Now onward to no fixed functionality, yippee (i.e. use osg_vertex etc in shader)
Thanks Again Tom On 29 September 2011 09:40, Robert Osfield <[email protected]> wrote: > Hi Thomas. > > Could it be that you are hitting up against the NVidia driver issue > relating to the handing of uniform arrarys. The svn/trunk version of > the OSG has a workaround for this issue so would recommend trying > this. > > Robert. > > On Thu, Sep 29, 2011 at 3:30 AM, Thomas Hogarth > <[email protected]> wrote: > > Hi Guys > > I've been trying to run the osganimationhardware example for osg 3.0.1 on > > windows7 32bit with Geforce GTX 560 and latest drivers 280.26 . In the > past > > I have had this running (not on this machine or osg version), I simply > > downloaded the osgData collection with the nathan.osg and skinning.vert > > shader file. > > However now when I'm running it, anything that is skinned does not > render. I > > have altered the shader to just use the gl_Vertex position rather then > the > > weighted position and then the object renders (so verts are fine). I have > > also used the boneWeight0 uniforms to colour the mesh and they seem to > have > > decent values. > > The only thing that doesn't seem to have good values is > > uniform mat4 matrixPalette[MAX_MATRIX]; > > When I checked the converted shader the value of MAX_MATRIX seems to be > set > > correctly, but if I used the first line of the first matrix as the colour > > value, like > > gl_FrontColor = matrixPalette[0][0]; > > It is always black, > > Looking at the uniform attached to the geoms stateset I can see roughly > the > > following in the debugger > > _uniformList = [2](("matrixPalette", ({_ptr=0x0d0bfb58 }, > > 0)),("nbBonesPerVertex", ({_ptr=0x0d0bf3b8 }, 0))) > > _ptr = 0x0d0bfb58 {_parents=[1](0x0d0bfed8 {_parents=[1](0x00df9bf8 > > {_name="" _dataVariance=DYNAMIC _userDataContainer=0x00000000 }) > > _modeList=[0]() _attributeList=[1](((PROGRAM, 0), ({_ptr=0x0d0bc9c0 }, > 0))) > > ...}) _type=FLOAT_MAT4 _numElements=3 ...} > > osg::MixinVector<float> = > > > {_impl=[48](1.0000000,0.00000000,0.00000000,0.00000000,0.00000000,1.0000000,0.00000000,0.00000000,0.00000000,0.00000000,1.0000000,0.00000000,0.00000000,0.00000000,0.00000000,1.0000000,0.99998939,0.0046100151,0.00000000,0.00000000,-0.0046100151,0.99998939,0.... > > > > So if the colour is the first vec4 of the matrixPalette uniform it should > > be 1.0000000,0.00000000,0.00000000,0.00000000, but it's just black. > > Can anyone confirm the osganimationhardware example is currently working > > with these assets > > http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets > > > > Any help would be awesome > > Tom > > PS > > My config looks like this > > #ifndef OSG_CONFIG > > #define OSG_CONFIG 1 > > /* #undef OSG_NOTIFY_DISABLED */ > > /*#define OSG_USE_FLOAT_MATRIX > > #define OSG_USE_FLOAT_PLANE > > #define OSG_USE_FLOAT_BOUNDINGSPHERE > > #define OSG_USE_FLOAT_BOUNDINGBOX*/ > > #define OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION > > /* #undef OSG_USE_UTF8_FILENAME */ > > #define OSG_DISABLE_MSVC_WARNINGS > > #define OSG_GL1_AVAILABLE > > #define OSG_GL2_AVAILABLE > > /* #undef OSG_GL3_AVAILABLE */ > > /* #undef OSG_GLES1_AVAILABLE */ > > /* #undef OSG_GLES2_AVAILABLE */ > > /* #undef OSG_GL_LIBRARY_STATIC */ > > #define OSG_GL_DISPLAYLISTS_AVAILABLE > > #define OSG_GL_MATRICES_AVAILABLE > > #define OSG_GL_VERTEX_FUNCS_AVAILABLE > > #define OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE > > #define OSG_GL_FIXED_FUNCTION_AVAILABLE > > #endif > > I mention it as originally I dived straight into trying it without any > fixed > > functionality essentially emulating gles2, but had this same issue. I've > > then gone for the more standard build above, but the result is the same > > (although now I see objects that aren't skinned) If I can get this > working > > again on desktop then I don't think getting it working on gles2 will be > too > > much hassle (unless I hit some shader variable length limit). > > Also standard osgAnimationViewer works fine > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >
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