Hi,

DrawElementsUInt::draw(...) tries to draw elements also in OpenGL ES. But in 
OpenGL ES glDrawElements(...) does not support GL_UNSIGNED_INT.

Therefore, the class DrawElementsUInt should be disabled for OpenGL ES 
applications or all its methods should not do anything but triggering an error 
message.

Cheers,
Hartwig

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http://forum.openscenegraph.org/viewtopic.php?p=43271#43271





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