Hi Guys, I've come across this issue a few times now, and its gotten to the point where I really need a resolution. The details seem similar to what's documented here: http://forum.openscenegraph.org/viewtopic.php?t=401
Essentially, I'm setting two geometries to different colors, but they always show up as the same color (whether its the first or second). This first started happening when I was using a Box ShapeDrawable and a custom geometry (DrawArrays), so I switched the Box to a custom geometry (still a box), and made sure normals were set, but the same thing is still happening. My main scene is using lighting, however this behavior is happening in a separate scenegraph I'm using for rendering to a texture. I tried adding the normals just in case the lighting was affecting the subgraph, but it didn't make any difference. The box / geometries I'm using don't have any materials set on them, so i would think this is the case for the 'default' material? Both geometries have vertex/color/normal arrays, as I only need a solid color for each. Have I missed something here, or is there any other way to get around this issue. I've run into this in other projects too, so I'm really interested in figuring out how to avoid this, especially when using ShapeDrawables. Thanks in advance, ~ Dan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43304#43304 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

