Hi,
Opening a ReaderWriterFBX.cpp and looking at line: 
Code:

//KFbxAxisSystem::OpenGL.ConvertScene(pScene);        // Doesn't work as 
expected. Still need to transform vertices.




Currently with a fbx sdk 2012.2 this is working correctly. Uncomment and 
rebuild it to see. I've tested it and changes (switching Y/Z axes) applying 
when exporting an model from max via fbx plugin.

Have a good day,
John[/code]

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