Hi, Opening a ReaderWriterFBX.cpp and looking at line: Code:
//KFbxAxisSystem::OpenGL.ConvertScene(pScene); // Doesn't work as expected. Still need to transform vertices. Currently with a fbx sdk 2012.2 this is working correctly. Uncomment and rebuild it to see. I've tested it and changes (switching Y/Z axes) applying when exporting an model from max via fbx plugin. Have a good day, John[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43631#43631 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

